viznut ([info]viznut) wrote,
@ 2007-03-30 17:13:00
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Entry tags:games, retro, retro gaming, soviet

Soviet coin-op video games

Until yesterday, I had believed that the only former East-bloc country with coin-op video games was East Germany with its ill-famous "Poly Play" machine. How wrong I was!

tv with steering wheels

Last night, I stumbled upon a Youtube video displaying some old Russian arcade games. Most of them were clearly mechanical in their design, but there was at least one which looked like a genuine video game. Of course, a discovery like this meant that I had to sacrifice some sleep for the sake of some extremely important research.

The Russian website www.15kop.ru belongs to "Museum of soviet game automatons" and shows pictures of many arcade game machines, both mechanical and electronic. Most of the machines look really amusing - if not due to their apparent technical clumsiness, then at least due to their strange soviet esthetics.

Some of the museum pages include excerpts from the original documentation, stating for example that a single round used to cost 15 kopecks (hence the domain name, I presume) and that there indeed are computer components inside the video games. The rationale for the existence of such machines was documented as well:

"2.1. Play automaton "interceptor" is intended for the entertainment and the productive leisure of population, for the development in the playing eye, accuracy and the rapidity of reaction." (Babelfish translation)

No moneymaking rationale, just the noble idea of enhancing the lives and abilities of the working masses!

weirdo tv ball

According to the Russian Wikipedia page, mechanical arcade games started to appear in the Soviet Union in the late 1970s. In the mid-1980s there were already some computerized video game coin-ops, but they seemed to be rather primitive, with monochrome screens or maybe four simultaneous colors.

"Extreme", an Ukrainian company founded in 1986, seems to have been a pioneer of the more advanced soviet video game hardware. Their TIA-MC-1 platform had a soviet 8080-clone as CPU and supported a whopping 16 colors out of a palette of 256, a resolution of 256x256 pixels and even hardware sprites. The soviet homecomputer Vektor-06C released in 1987 seems to have had somewhat similar capabilities - however, with more RAM and without sprites nor dedicated soundchip. Some TIA-MC-1 games can be played with MAME nowadays.

By the way, this was my first blog entry ever. And I'm even planning to write some more on various topics every now and them, so beware.

[Mirrored from my website]



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[info]cheesetruck
2007-03-30 04:05 pm UTC (link)
Oh thank god, I was all "Where the hell did you come from you are SO friended" and stuff.

Anyway now I will READ the article.

Plus, friended. And stuff.

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[info]cheesetruck
2007-03-30 04:08 pm UTC (link)
wait
ok so

you WERE already friended.

I had thought that was in 'vintage computing' for some reason. I don't know why. I'm all hopped up on Breakpoint/BASS/must get invite done fever.

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[info]0x1392
2007-03-30 06:44 pm UTC (link)
There also existed Soviet handheld videogames, they were also very primitive, and each device had only one game, but they were very fun anyway. I don't actually know when they first appeared or what hardware were they built from because I was a small kid back then. They had LCD displays, but not like modern ones, the picture on it consisted of separate static elements, not of pixels (like in modern cheap electronic watches). They had sound also. There war about 4 different games, although the gameplay was quite similar. I've seen myself two of them: "Eggcatcher" (rus. - "Яицеловка"), and "Mysteries of the Ocean" (rus. - "Тайны Океана"). They also had a built-in clock and an alarm as a bonus function. =)

Here's a bad quality picture of and emulator of "Mysteries of the Ocean" I quickly found in Yandex, the real device is almost exactly the same.
Picture of Mysteries of Ocean

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[info]viznut
2007-03-30 08:49 pm UTC (link)
Yep, I've actually seen a Soviet handheld electronic game - my friend happens to have one. A simple car racing game, if I remember correctly.

As far as I know, most of these games were more-or-less direct copies of similar western games such as the Nintendo Game&Watch series. The first Game&Watch games came in the late 1970s, so I assume that the Soviet versions came some years later.

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[info]0x1392
2007-03-30 10:43 pm UTC (link)
Hmm, I didn't know that Nintendo had such games... I guess most of IC's, chips and other electronic stuff produced in USSR were clones of western technology... Too bad if you ask me. =) I think if they would give more attention to the electronics sphere — they would sure develop interesting things... I've read that there was a three-state computer designed in Soviet Union but it was never implemented or they gave up it (don't remember) because of lack of funding. =(

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[info]viznut
2007-03-31 07:07 am UTC (link)
At least one unique thing I know about the Soviet microchip world is the use of PDP-11 architecture in microprocessors (the K1801 series if I remember correctly). Of course, the architecture itself comes from the west, but in the west it was mostly used in refrigerator-sized minicomputers and not in any small-scale electronics. In the Soviet Union, however, there were K1801 processors in microcomputers (BK, UKNC), satellites and even in a programmable pocket calculator.

The Setun trinary computers were really unique. I once tried to look for deeper tech documents for them (like instruction set etc.) but didn't succeed. I've read that interested people even came from abroad to look at those computers. It's a pity that the government stopped the project - I think the Soviets wouldn't have fallen so much behind in electronics if the authorities hadn't been so conservative about new innovations.

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[info]0x1392
2007-03-31 05:16 pm UTC (link)
> I think the Soviets wouldn't have fallen so much behind in electronics if the authorities hadn't been so conservative about new innovations.
I would also add that many great minds fleed from USSR in late 1910-th to other countries (to US mostly, I think). And the ones that didn't run from revolutionary Russia — were often repressed. That must've made an impact too.

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[info]uber1337
2007-04-04 07:58 am UTC (link)
> I think the Soviets wouldn't have fallen so much behind in electronics if the authorities hadn't been so conservative about new innovations.

Well they have killed electronics/computer industry which had a great potential, but developed microelectronics layer scanning technology (to scan western chips and simply reproduce them - that's why all electronic components since late 70s were just copies of western elements with russian nomenclature).

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[info]uber1337
2007-04-04 08:24 am UTC (link)
Here's the interview with one of Setun's creators:
http://hghltd.yandex.com/yandbtm?url=http%3A%2F%2Fwww.computery.ru%2Fupgrade%2Fnumbers%2F2004%2F175%2Fhistory_175.htm&text=%F1%E5%F2%F3%ED%FC%2C%20%E4%EE%EA%F3%EC%E5%ED%F2%E0%F6%E8%FF&reqtext=(%F1%E5%F2%F3%ED%FC%3A%3A4665358%20%26%26%20%E4%EE%EA%F3%EC%E5%ED%F2%E0%F6%E8%FF%3A%3A21062)%2F%2F6&dsn=0&d=882504&sh=4&sg=22&isu=1
He says the machine had only 24 instructions, no inverted code for signed integers (as sign operation has 3 values you can determine and store it in one "trit"), he compares it with 8bit PDP-8 (while Setun had 30 bit processor). Second generation ("Setun-70") had 2 stacks (for commands and operands) before it appeared in PDP-11.

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[info]matgb
2007-03-31 07:59 pm UTC (link)
I had multiple Game&Watch things when I was little, late 70s early 80s, Donkey Kong was my favourite. Good fun a the time, but dead now.

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[info]cheesetruck
2007-04-01 10:37 am UTC (link)
Not exactly 'dead' - as Nintendo keeps bringing them back in 'minigames' for such things as Wario Ware.

Wario Ware's '3 seconds or less' is enough that it fits perfectly.

And yes, they tend to use the same graphical manner - including the lcd shadows indicating the shape that will be there when triggered.

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[info]uber1337
2007-04-04 07:52 am UTC (link)
Yep, almost everyone has played these games and arcade machines as well (some freaks make flash shit resembling these games http://flash.playland.ru/games4_play_45_0.phtml).
http://www.15kop.ru/avtomats/repka/avtomat.htm - this one was a blow (though it was only indicating your power on the LED's)!

BTW This rally arcade on the first screen had a resolution of something like 20x10, each car was represented by something like 3x5 sprite. I think one of the best games was "Jungle Hunt" (which surely was some clone of Western game), afterwards there were "game clubs" (usually a corner in some shop or whatever) with ZX-spectrums all over around and outdated arcades were not popular any more.

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